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Our top priority in building the remastered collection was to do this for the fans, to rebuild that community sentiment, try and rebuild that trust. We had lost a lot of the trust of the community.
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The Command & Conquer franchise has had a little bit of a turbulent decade, you could say. We've been hovering around a 9.0 user rating on Steam and on some of the sites. The reception we received from fans was really meaningful to us. Jim Vessella: It's been fantastic, to be honest. It looks from the outside that Command & Conquer Remastered Collection was a success. When I recently interviewed EA producer Jim Vessella, who led the Command & Conquer remastered project, to ask why the developers left in a 25-year-old exploit, I thought it would be a good chance to quiz him on what's next, where the Command & Conquer franchise finds itself, and the future of the RTS genre. But I also wonder whether the success of Command & Conquer Remastered Collection, which, let's be honest, is the first good thing to happen to the franchise in a decade (Command & Conquer 4: Tiberian Twilight, Command & Conquer: Tiberium Alliances, Command & Conquer: Generals 2 and mobile game Command & Conquer Rivals all failed in various ways) means the powers that be at EA may now consider the time right to invest in a new, fully-fledged Command & Conquer game. It seems natural for EA to tackle Tiberian Sun and Red Alert 2 next. I've seen plenty of requests for EA to continue to work with the developers at Petroglyph Games and Lemon Sky Studios on more remasters of classic C&C games.
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But as its developers continue to support the game with balance updates, tweaks and mod support, the inevitable question is this: what's next for Command & Conquer? EA's nostalgia-fuelled real-time strategy revival was a hit with fans and critics alike when it launched in June - and it saw big sales on Steam. I think it's fair to say Command & Conquer Remastered Collection was a resounding success.